George Hebblewhite

George Hebblewhite is a mature, hardworking programmer specialising in Unreal Engine 4. Hebblewhite is also proficient in Unity and he creates projects using both engines, as well as other software such as Photoshop, Blender, and Premiere. Hebblewhite started programming in secondary school where he began to realise his passion for video game development and how games are designed.

Hebblewhite enjoys creating games that take existing tropes from other video games. Working with said tropes in a way that shines the mechanics in a new light, Hebblewhite takes inspiration from developers like Toby fox, Dennis Wedin and Jonatan Söderström.

Hebblewhite actively participates in game jams, as he believes that it will help him develop more skills and will allow him to improve on producing games in a short amount of time.

Damage ReelA video reel containing all footage and descriptions of different enemy and damage types in Hebblewhite's game “Agulha”.
Model reelA reel containing a collection of models Hebblewhite has created over the last month. Hebblewhite created a low poly, pixelated aesthetic to give his work a unique look.
Escape the HoleA full run of the game “Escape the holeÆ, a game Hebblewhite created in Unity for the Untitled game jam. Escape the Hole is a platformer where the entire game is controlled via the mouse.
Final Major Project Level Play ThroughA play through of Hebblewhite's Final Major Project Circus Level, with minimal art work, containing different platform types, enemies, NPCs and un-lockable abilities. Built using Unreal Engine 4.